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Current Projects

This collection showcases my ongoing work as an aspiring technical artist. It includes procedural design and dynamic simulations created in Houdini, as well as audio-reactive, real-time simulations built in TouchDesigner. These real-time projects are streamed to my university’s smart stage using Unreal Engine, the Spout Unreal Plugin, and Off World Live, combining interactive visuals with live environments. Together, these works represent my exploration of advanced tools and workflows in technical art and real-time systems.

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